Gravity effects the pellet over the hoizontal distance, not the linear measurement.
http://www.arld1.com/holdoverunderdonesteve.html (http://www.arld1.com/holdoverunderdonesteve.html)
`
http://www.arld1.com/targetplottrajectory3.html (http://"http://www.arld1.com/targetplottrajectory3.html)
`
http://www.arld1.com/impactpointvscantangle.html (http://"http://www.arld1.com/impactpointvscantangle.html)
`
From: http://www.arld1.com/ (http://"http://www.arld1.com/)
Not like long distance artillary that must even contend with coriolis effect calculations to arrive 'on target' afterseveral seconds of flight.
The advice to setupareas to "shoot at angles" is certainly best. Every boreis different, and thus has a different effect on the ballistic coefficientof every type of pellet, unique toits individual rifling.
Additionally, it's usually more fun to go plink, than it is to run a bunch of complex calculations . . . (http://../images/emoticons/wink.gif)
3n00n - 9/11/2008 12:24 AM
Additionally, it's usually more fun to go plink, than it is to run a bunch of complex calculations . . . (http://../images/emoticons/wink.gif)
Amen to that.
Mild dyslexia means math is my mortal enemy. Thanks for posting the holdover links.